TY - BOOK AU - Pharr,Matt AU - Jakob,Wenzel AU - Humphreys,Greg TI - Physically based rendering: from theory to implementation SN - 9780262048026 U1 - 006.693 23 PY - 2023///] CY - Cambridge, England PB - The MIT Press KW - Computer graphics KW - programs KW - NGU-sh KW - Three-dimensional display systems KW - Image processing KW - digital techniques N1 - Includes bibliographical references and indexes; Chapter 01: Introduction -- Chapter 02: Monte Carlo Integration -- Chapter 03: Geometry and Transformations -- Chapter 04: Radiometry, Spectra, and Color --Chapter 05: Cameras and Film -- Chapter 06: Shapes -- Chapter 07: Primitives and Intersection Acceleration -- Chapter 08: Sampling and Reconstruction -- Chapter 09: Reflection Models -- Chapter 10: Textures and Materials -- Chapter 11: Volume Scattering -- Chapter 12: Light Sources -- Chapter 13: Light Transport I: Surface Reflection -- Chapter 14: Light Transport II: Volume Rendering -- Chapter 15: Wavefront Rendering on GPUs -- Chapter 16: Retrospective and the Future ER -