Marschner, Steve,

Fundamentals of computer graphics / - Fifth edition. International edition. - xv, 700 pages : illustrations ; 24 cm

Includes bibliographical references and index.

Introduction -- Miscellaneous Math -- Raster Images -- Ray Tracing -- Surface Shading -- Linear Algebra -- Transformation Matrices -- Viewing -- The Graphics Pipeline -- Signal Processing -- Texture Mapping -- Data Structures for Graphics -- Sampling -- Physics-Based Rendering -- Curves -- Computer Animation -- Using Graphics Hardware -- Color -- Visual Perception -- Tone Reproduction -- Implicit Modeling -- Computer Graphics in Games -- Visualization -- References -- Index.

"The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications"--

9781032122861


Computer graphics--programs.

006.693 / MAF