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Interaction design : beyond human-computer interaction /

By: Contributor(s): Material type: TextPublisher: Hoboken, New Jersey : John Wiley & Sons, Inc., [2023]Copyright date: ©2023Edition: Sixth editionDescription: xxi, 689 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781119901099
Subject(s): DDC classification:
  • 004.019 ROI 23
Contents:
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Library D Information Technology 004.019 ROI (Browse shelf(Opens below)) Available 1004889
Book Non-borrowing Library D Information Technology 004.019 ROI (Browse shelf(Opens below)) Not For Loan 1004870
Book Library D Information Technology 004.019 ROI (Browse shelf(Opens below)) Available 1004871
Total holds: 0

Includes bibliographical references and index.

Chapter 1: What is interaction design? -- Introduction -- Good and poor design -- Switching to digital -- What to design -- What is interaction design? -- People-centered design -- Understanding people -- Accessibility and inclusiveness -- Usability and user experience goals -- Further reading -- Chapter 2: The process of interaction design -- Introduction -- What is involved in interaction design? -- Some practical issues -- Further reading -- Note -- Chapter 3: Conceptualizing interaction -- Introduction -- Conceptualizing interaction -- Conceptual models -- Interface metaphors -- Interaction types -- Paradigms, visions, challenges, theories, models, and frameworks -- Further reading -- Chapter 4: Cognitive aspects -- Introduction -- What is cognition? -- Cognitive frameworks -- Further reading -- Chapter 5: Social interaction -- Introduction -- Being social -- Face-to-face conversations -- Remote collaboration and communication -- Co-presence -- Social games -- Further reading -- Chapter 6: Emotional interaction -- Introduction -- Emotions and behavior -- Expressive interfaces: aesthetic or annoying? -- Affective computing and emotional AI -- Persuasive technologies and behavioral change -- Anthropomorphism -- Further reading -- Chapter 7: Interfaces -- Introduction -- Interface types -- Natural user interfaces and beyond -- Which interface? -- Further reading -- Chapter 8: Data gathering -- Introduction -- Six key issues -- Capturing data -- Interviews -- Questionnaires -- Observation -- Putting the techniques to work -- Further reading -- Chapter 9: Data analysis, interpretation, and presentation -- Introduction -- Quantitative and qualitative -- Basic quantitative analysis -- Basic qualitative analysis -- Analytical frameworks -- Tools to support data analysis -- Interpreting and presenting the findings -- Further reading -- Chapter 10: Data at scale and ethical concerns -- Introduction -- Approaches for collecting and analyzing data -- Visualizing and exploring data -- Ethical design concerns -- Further reading -- Chapter 11: Discovering requirements -- Introduction -- What, how, and why? -- What are requirements? -- Data gathering for requirements -- Bringing requirements to life: personas and scenarios -- Capturing interaction with use cases -- Further reading -- Chapter 12: Design, prototyping, and construction -- Introduction -- Prototyping -- Conceptual design -- Concrete design -- Generating prototypes -- Construction -- Further reading -- Chapter 13: Interaction design in practice -- Introduction -- AgileUX -- Design patterns -- Open source resources -- Tools for interaction design -- Further reading -- Chapter 14: Introducing evaluation -- Introduction -- The why, what, where, and when of evaluation -- Types of evaluation -- Evaluation case studies -- What did we learn from the case studies? -- Other issues to consider when doing evaluation -- Further reading -- Chapter 15: Evaluation studies: from controlled to natural settings -- Introduction -- Usability testing -- Conducting experiments -- In-the-wild studies -- Further reading -- Chapter 16: Evaluation: inspections, analytics, and models -- Introduction -- Inspections: heuristic evaluation and walk-throughs -- Analytics and A/B testing -- Predictive models -- Further reading -- Epilogue -- Current challenges -- Looking to the future -- References -- Index.

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